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| Rating |  |
| Brand | Atari |
| Type | Video Game |
| Release Date | 2009-06-16 |
| List Price | $19.99 |
| Add to Shopping Cart |
| Our Price | $19.99 |
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| Lowest New Price | $15.89 |
| Lowest Used Price | $9.66 |
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Features |
- An all-new storyline - same blend of humor and fright this made the movies a pop culture phenomenon. A continuation of the movie series, set 2 years afterwards the events of Ghostbusters II.
- Blast and wrangle ghosts together with an arsenal of distinctive and upgradeable equipment. Throw out a trap, hook a struggling ghost, and slam it into submission for final capture.
- Switch between 4 weapon sets to access 8 distinctive proton pack weapons ¿ different weapons are optimized for every enemy class.
- Use gadgets like the PKE Meter and Ghost Light to scan and analyze targets. Use the money you¿ve earned to upgrade the power and duration of every weapon.
- Equipped together with a diversity of distinctive weapons and gadgets
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Description |
| When Manhattan is one time again overrun by ghosts and other supernatural creatures, players will get on the role of a new recruit joining the famous Ghostbusters team. |
| Ghostbusters: The Video Strategy, based on the smash hit motion image franchise and featuring a fully new story, is coming to six strategy systems in 2009. Coinciding together with the 25th anniversary celebration of the film’s original theatrical open, the strategy reunites original cast members to recapture the distinctive blend of humour and fright this established Ghostbusters as a pop culture sensation. Remember, don't cross the streams. It could end all life as we recognize it! |
Customer Reviews |
cool kid game 2010-02-17 |
| By 504 Westbank Boy |
| If you have a kid and want to keep them occupied this game would be great. No cursing or really bad violence. |
I'll Play Through it Over and Over 2010-01-31 |
| By Scott Harper |
"Ghostbusters: The Video Game" was great, I thought. This game is THE reason I wanted an Xbox 360 in the first place. The game has three difficulty levels - Beginner, Experienced and Professional. The default setting is "Experienced". That's where I left it for my first time through the game. Parts of it were challenging. Other parts I walked right through. Still, I thoroughly enjoyed the game and plan to see what the other two difficulty levels are like.
The only change I'd really liked to have seen would be to make the game longer. I simply wasn't ready for it to end. Mr. Harold Ramis and Mr. Dan Aykroyd did a fantastic job on the script for this game - it looks and feels like a Ghostbusters film in nearly every way. And both of those gentlemen, along with Mr. Bill Murray, Mr. Ernie Hudson, Ms. Annie Potts and Mr. William Atherton all did fantastic jobs, in my opinion, of reprising their film roles for the game in some top-notch voice talent. Overall, I'd highly recommend "Ghostbusters: The Video Game" to any fan of the films or to anyone who wants a good game to play or to anyone who just wants a laugh. |
Not what I want, but still good 2010-01-30 |
| By D. A. Sawyer |
This isn't the Ghostbusters game I've always wanted to play. I've always wanted the opportunity to play my own character who opens his own franchise in some city other than New York. Dr. Venkman did, after all, dream of profits from the franchise rights just after Dr. Stanz mortgaged his grandmother's house to get the money to start up; I'd like to be among those paying that franchise fee. I want to have to organize a route, balance profits against losses--in short, play what amounts to a business sim / RPG / go blast some ghosts. Some calls would be routine, replayable missions that are designed to be fun and bring in some money. Some would be one-time deals that tell small, episodic stories. And some, coming on the schedule according to a timetable, would lead to a final confrontation against some ancient demigod, resurrecting wizard, horror from another dimension, or what have you (the big bad of the game). The goal would be to make enough money to have the right equipment to take on said creature from beyond. You take your time, or pay too much out for collateral damage instead of equipment, or what have you, Chicago (or whatever city the devs chose for the franchise expansion) will be ground zero for the end of the world. No pressure. ;)
That said, the actual game is quite fun. In the initial run, I was struck by how the art style seemed to be somewhat inspired by Left 4 Dead... appropriate for the genre. The controls are fun, blasting and trapping ghosts is fun, and the four equipment sets you pick up as you go through the game make for interesting gameplay. There was only one sequence that at "casual" (the lowest difficulty level and the one I played at) that frustrated me, but it was awesome when I finally got past it (the cupid statues at the gate, for those in the know). I really don't have any complaints, and if they were to create my dream game, the basic action established in this game would be perfect for the ghostbusting action portion of the game.
The guys were in good form, as well. With the exception of Rick Moranis as Louis Tully, the original cast is actually played by the original cast... which is really, really cool. The beginning was a little rocky in my opinion, but both the story and the banter between the ghostbusters are excellent pretty wall all the way through.
If you like Ghostbusters and are not pathologically averse to shooters (and this is more than just a shooter, IMO), send a message: buy this game. Maybe they'll make another. Maybe they'll even give us our own franchise. |
Puts all other movie games to shame!!! 2010-01-22 |
| By Milhouse (United States) |
If you are a Ghostbusters fan, this movie truly has it all!! I grew up on the franchise and I love all the references to the original characters and movie moments that the game puts together. From the achievement names to the casual references to past GB events in dialogue to the Vigo painting which resides in the firehouse, it was as close to the 3rd movie as you can get (until reports leaked early Jan. 2010 that a 3rd movie was indeed in the works). The old cast and writers were really able to pick up where they left off 18 years before this game was made.
From a strictly gaming perspective, Ghostbusters does have some strong pros and cons. If you've played a shooter game before, you should have no trouble picking up the controls: R trigger is primary fire, L trigger is secondary fire, D-pad switches weapons, face buttons are accessories. You really get a feel for what its like to be a "real" Ghostbuster, from scanning ghosts to find out their weaknesses, using the appropriate weapons to capitalize, and wrangling them into the traps, the whole process is incredibly fun and gives a sense of satisfaction for all the work done. Boss battles are expecially challenging and force you to use a combination of your weapons, each with its own strengths. Weapon/Equipment upgrades also give you incentive to scan enemies as well as look for secret hidden artifacts. Both actions really help to wrap you up in the Ghostbusters' world.
However, on that same note, part of what makes boss battles (and the whole game in general) very challenging is the extremely poor AI of your teammates. Very rarely do they capture or kill ghosts without your help. Also, when you're down and it's their duty to revive you, they often spend an extra second standing over your body which draws more fire and kills them too, costing you the mission. Furthermore, I wish that the game added custom design or name recognition for your character "The Rookie." These are 2 things which I don't think are too unreasonable given what's been done with other games of this console generation. After a while, you get sick of being referred to by generic names like "rook," "cadet," or "new guy."
My last wish is that you competed with all 4 Ghostbusters (with your character being the 5th) on a more consistent basis throughout the game, so you really feel as if you're part of the team. All too often, one Ghostbuster finds a reason to stay behind (watch the car, it's their day off, etc.) or go in a separate direction, meaning you're often with only 1-2 other Ghostbusters.
Once you've beaten the game, I feel that the XBox Live multiplayer complements the single player very well. There are a variety of maps and game modes, and lots of incentives to level up such as spiffy new uniforms and unlocked weapons. If you scanned the enemies and learned their strengths during the main campaign, you'll be able to defeat ghosts more efficiently in multiplayer, where your scanner and spirit guide are unavailable. I wish more people played, but that's no fault of the game designers.
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I only wish certain bosses weren't so hard and to drive the Ecto-1 2010-01-21 |
| By Bobby (Sacramento, CA) |
This has been awesome. As a fan of the movies and even the old cartoons, I pretty much spazzed out when I heard about this game. It hasn't disappointed. The voice acting is great, the story decent.
Being the new Ghostbuster is like a dream come true. The game is a fun bit of nostalgia. I wish every licensed game was handled this well. That being said, it's not perfect. There could be a bit more variety to the action. I would say this is like a third and fourth movie with a bunch of interactivity. This isn't one of those games that just plays cutscenes forever, but if you play it with the movie mindset you'll enjoy it more. As a game, there needs to be more. As a movie, you get way more time than a typical film would allow to be a part of this world. I haven't finished the game yet - stuck in the sewers... argh! but it would be great to drive the Ecto-1 some before the adventure ends. I feel like this game could be a reboot for the franchise and there could be a sequel made for this game. It would have to be a better game though, and would have to appeal to gamers who will want to play it and then go back and watch the movies. Episodes IV-VI were the best Star Wars films, so who knows? |
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