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| Rating |  |
| Brand | Electronic Arts |
| Type | Video Game |
| Release Date | 2010-01-19 |
| List Price | $59.95 |
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| Our Price | $45.99 |
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| Lowest New Price | $45.75 |
| Lowest Used Price | $40.00 |
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| All Games Role-Playing Role Playing Games Video Games: International Shipping Available Video Games Trade-In Release Date Delivery Titles Mature New Releases All product Video Games |
Features |
- Improved NPC dialog system where Commander Shepard can get matters into your own hands ¿ interrupting or utilizing force to get the answer necessary.
- The second act of BioWare's epic sci-fi RPG trilogy continues the story of Commander Shepard and humanity's first steps onto the galactic stage.
- Integration together with the original Mass Result strategy lets players to import saved files and contiue have fun together with those files in Mass Result 2.
- Select from 19 different weapons, counting devastating heavy weapons this can end a battle in seconds.
- New setting based damage system lets for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
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Description |
| The second chapter in the Mass Result trilogy takes you to the darkest reaches of space, where you must uncover the mystery behind the disappearance of humans across many worlds. Prepare yourself for a suicide mission to save mankind. Journey the galaxy to assemble a team of soldiers and combat specialists, and launch an all-out assault on the heart of enemy territory. |
Mass Result 2 is the sequel to BioWare's hit space-based role-playing strategy (RPG), Mass Result. A single player adventure, Mass Result 2 lets players to continue the adventures of the fully customizable series hero Commander Shepard, as you get on a whole new adventure and a new cast of supporting characters. Additional new features contain the capability to import strategy save files from the original Mass Result strategy to continue the adventure in an unbroken fashion, a new damage system, a new, extra flexible dialogue strategy mechanic and extra.  The return of Commander Shepard. View big. |  A new cast of characters. View big. |  Along together with familiar faces from the past. View big. |  New damage and dialogue systems. View big. | Story Two years afterwards Commander Shepard repelled invading Reapers bent on the destruction of organic life, a mysterious new enemy has emerged. On the fringes of known space, something is silently abducting entire human colonies. Now Shepard must work together with Cerberus, a ruthless organization devoted to human survival at any cost, to stop the much terrifying threat mankind has ever faced. To even strive this perilous mission, Shepard must assemble the galaxy’s much elite team and command the much great ship ever built. Even then, they say it would be suicide. Commander Shepard intends to prove them wrong. Gameplay An space-based action RPG like its predecessor, gameplay in Mass Result 2 revolves all-around the player's particular version of Commander Shepard and continuing development of this character as the strategy proceeds. As the strategy opens a diversity of character classes are made available to the player, together with talents, together special and general, associated together with every. Together with experience these talents are leveled up, resulting in the unlocking of related capabilities and/or entirely new talents. The player has the capability to customize their Commander Shepard in a number of ways counting physical look, gender, and certain aspects of their personal history, together with the rub being this these choices can influence things like available missions, dialogue choices together with non-player characters (NPCs), and character background. Accompanying this main character are a number of preset supporting characters this the player can direct and develop relationships together with, which again, will alter the outcome of the story. All the characters from the original strategy do an look in Mass Result 2, but the immediate characters surrounding Commander Shepard are new. Additional new features this players can expect to experience contain new alien races, a extra realistic damage system, a new heavy weapons system allowing for maximum damage, a regenerative health system, a dramatic enhance in the number of character animations available to Shepard, and updates to the dialogue mechanic used when conversing together with NPCs. Integration together with the Original Mass Result Mass Result 2 lets players of the original Mass Result strategy to import save games to continue the story of their own Commander Shepard. In doing this, the decisions this were made in the first strategy will affect the events of the second strategy. In addition, characters from the first strategy will return as long as they were not killed off by the player in the first strategy. On the other hand, new players coming to the series for the first time in Mass Result 2 will begin a brand-new character, discover the events of the previous games a they progress and embark on a thrilling stand-alone adventure this does not require the previous strategy for have fun. Key Features - Futuristic Weapons - Select from 19 different weapons, counting devastating heavy weapons this can end a battle in seconds.
- Elite Specialists - Recruit up to a dozen of the galaxy's much dangerous operatives to help you in your mission. Train and equip your team to survive insurmountable odds.
- Explore the Galaxy - Scan planets to uncover distinctive secret missions in the Mass Result universe.
- Integration together with Original Mass Result - Players of the first Mass Result can import save games to continue the story of their own Commander Shepard. New players will locate a thrilling stand-alone adventure awaits them, a polished and action packed journey this surpasses the first strategy in nearly each possible way.
- Intense Third-Person Combat - Increased intensity together with precision shooter controls to let you control the action and overcome insurmountable odds.
- New Damage System - New setting based damage system lets for targeting of key weak points, blasting off limbs, igniting enemies, or cripple and disable enemy troops.
- Character Customization - Select a player class, customize your look, and tailor your own capabilities and strengths. As you progress, so do Shepard’s capabilities.
- Improved Dialogue Mechanic - Improved NPC dialog system where Commander Shepard can get matters into your own hands – interrupting or utilizing force to get the answer necessary.
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Customer Reviews |
Very pleased with Mass Effect 2 2010-03-10 |
| By B. Snider (Corn, OK USA) |
I am very happy with the second installment of this series. The characters and dialog are excellent as to be expected. The game play seems to be a bit simplified over the first incarnation and I get a Gears of War vibe from the combat cover system. This isn't a negative, it is just different from what I had come to expect. I miss the Mako from the first game and that freedom it afforded you in bounding around the worlds.
Overall, I'm enjoying it.
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can't play - wasted money 2010-03-09 |
| By Chris G. |
| I loved mass effect 1. Played through it just fine on my 50" SD tv. This game is garbage. Cutting edge is one thing, but to exclude 1/3 - 1/4 people...seems like over playing one's hand... I might could even understand it if it were a sony ps3 exclusive, and just a crude move to sell televions, but wth? Looks like bioware forgot 30% of americans. Avoid if you have standard def tv. |
Evolution of the RPG 2010-03-09 |
| By J. Greene (California) |
An amazing game.
Bioware has stripped away all of the annoying and useless elements of traditional RPGs (overly extensive stats, inventory management, combat based on unrealistic/gimmicky "battle systems") and maximizes and intensifies the most enjoyable and interesting elements of the genre (story, character development, immersion, etc).
If you MUST have extensive stats and inventory and turn based or gimmicky combat, you WILL hate this game.
But if you want great story based game, Mass Effect 2 will immerse you in its universe and will occupy your thoughts long after you've finished the game for the fourth time. This is the most innovative and most highly evolved RPG ever created.
If you want the old style RPGs, play Final Fantasy XIII. If you want the next evolution of the genre, play Mass Effect 2. |
A little refinement goes a long way 2010-03-09 |
| By J. Vaughn (alabama) |
This review is mainly focusing on the differences between Mass Effect and Mass Effect 2, as there are many. Those who loved/hated the first one may find that they feel the opposite regarding the newest installment. Myself, I feel both are brilliant, but the second trumps the first in many areas. The gameplay and especially the combat is on another level. Read on for a more detailed comparison.......
Mass Effect 1 is a great game, but like many other great games, it has some terrible design flaws. If you have played or choose to play through it (which you should if you enjoyed ME2, of course), along with one of the best storylines in gaming history, the start of a grand and original mythology that holds its own with the best science fiction in literature or film, and some pretty slick graphics for 2007, you had or have to deal with a broken loot system, sub-par combat (at least compared to other modern shooters), graphical texture pop in, loading issues, glitches, laughable A.I., copy and paste sidequests, etc. Many, like myself, looked past these issues, as Mass Effect was so amazing it overcame the sum of its parts, and Bioware made up for the mistakes of the first by giving a sequel that takes the most glaring problems and negates them. You can definitely tell they had more time (or at least time well spent, as a good part of the first one's development time was spent fixing design flaws and whatnot) and money this go around, and surely the experience gained and hard lessons learned during Mass Effect's creation helped. In this review, I am going to focus on the three areas of most necessary change in Mass Effect 2, the combat, exploration, and the loot system, and how it was done. I will also mention what is taken away that will be missed.
To fix the Mass Effect experience, Bioware had to make some tough decisions and many radical design changes, some that will piss off some old school RPG fans . To fix the loot system, they trashed it and rebuilt something far more simpler. Now there is a weapon loadout screen where you pick which guns you want out of a handful. And thankfully with each gun there is diversity, even in the same class of weapon. For example, you can choose between a semi automatic sniper or what is essentially a bolt action rifle. Nothing new in gaming altogether, but the guns of the first basically were all the same with different stats. Upgrades are streamlined, all you do is purchase or research the ones you want, and they are active without needing to equip anything. You can switch armor, each piece is interchangable and has specific stats, or if you want to, use the one piece downloadable joints (actually kind of meh on the latter). Less micromanagement is good, believe me.
Combat gets an overhaul as well, and for what it's worth (which is worth alot) is probably the best thing about Mass Effect 2. As opposed to being an RPG with shooter elements, Bioware puts the action first. The cover system and button layout for combat is much better. As opposed to the unwieldy grenades of the first game, you get to choose between 1 of 6 or so badass heavy weapons, all are completely different. Guns have accurate recoil, and damage is area specific. Unlike the first game, you get a damage bonus for headshots this time around. Ammo is no longer infinite as well, which adds some strategy and makes more sense. More diversity with the enemies, and the A.I. is much better, especially on Hardcore and Insanity (best take your diaper off if you want to f*** with insanity). But thats not all, the powers and power cooldowns are modified as well. Instead of each power having its own cooldown that can last up to a minute or more, powers recharge much quicker, but share cooldown. Nothing but positive changes regarding the combat of ME2.
The other main change is the planet and exploration system. Mass Effect 1 had more planets and more to do than this one, but much of the previous entry's sidequests were filler. The same cookie cutter buildings with the same layouts were in use over and over, and you were forced to drive to them in a glorified moon buggy/ space tank that drove like s***. Long, tedious hours were spent in ME1 to get all the acheivements driving and killing the same dull enemies with a few conversations in between. Mass Effect 2 has only 20 or so side missions you can do, and they do not affect the main mission aside from boosting your xp and cred amounts a bit. They are all in different locations with different buildings thankfully, actually some of the best looking areas of the game are in these bite sized missions. Nothing like navigating the framework of a huge, ancient spacecraft teetering off the side of a cliff looking for information. Kudos, Bioware, you turned an Achilles heel into subtle greatness.
Those are the most important positive adjustments of the Mass Effect brand, but what areas are worse for wear? Let's see... to me, not very much at all, but here they are. Unfortunately, the story takes a hit the most, being in the middle of a trilogy doesn't help I am sure. There is no main antagonist other than one enemy that spawn to face you repeatedly throughout the game, and of course the same threat whose plans you thwarted in the last game. Nothing like Saren at all. Also the majority of the game time is devoted to either recruiting party members or helping them with personal missions. The characters are brought to life so well through this its hard to complain, but a few more "important" missions would have been nice. Another complaint is the fact that if you choose to go renegade, by the end of the game you look likethe bottom of Emperor Palpatine's boot, that is unless you spend an insane amount of resources to remedy this. A few scars would be great for a more hardened "renegade" look , but glowing eyes and facial wounds is way too much. Even if you are an a**hole, you still are saving the galaxy. Lose the scabs, Bioware. Also the scanning is boring and tedious, but since it is an RPG and that is the only thing you will be grinding, it isn't too bad.
Even with the few things I believe could have been improved, I would rate this a 4.8, as it isn't perfect (I have yet to play a "Perfect 10" game) but I think it is much closer to a 5 than a 4, and better than the majority of the games out there. I hope they can continue with the strengths of the second in the 3rd installment, and give us more of a main quest story next time. For those complaining about the shift to a more action oriented experience, sorry you feel that way, but RPGs will have to adapt to survive in this market...... and thankfully, Bioware knows this. |
wonderful experience 2010-03-09 |
| By B. Good |
| one of the best games i have played in a long time [if ever]. played it three times through, even with other new games waiting for me to play them. really terrific, and even better if you have played through the first game. you could play this on its own, but the story is more compelling and you care more about the characters if you have played the original. know that they are a little different, especially the tempo of the game itself, with the first one dragging on a little at times. but still fun as well. |
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