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| Rating |  |
| Brand | ACTIVISION |
| Type | Video Game |
| Release Date | 2009-06-09 |
| List Price | $39.99 |
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| Our Price | $36.99 |
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| Lowest New Price | $26.95 |
| Lowest Used Price | $22.99 |
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Features |
- A deep, conspiracy driven storyline set in a realistic recreation of New York City this delve into the true nature of Alex Mercer's power and his part in a conspiracy 40 years in the making.
- Quick & deadly form-shifting combat this lets players to reconfigure body parts into offensive and defensive products like claws, blades, hammers, whips, shields and armor.
- Use of complex sensory powers like thermal vision and infected vision to track your enemies and keep the action going.
- Fluid, over-the-top locomotion & agility based on real-life Parkour movement styles this lets you to bound from building to building, run up walls, bounce off cars and everything in your path.
- Distinctive disguising capabilities derived from Alex's capability to "consume" characters, and in doing so acquire their look, memories and exclusive capabilities.
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Description |
| You are the PROTOTYPE, Alex Mercer, hiding in human shape. You step out onto the streets of New York together with no memory, but limitless power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Black Watch Exclusive Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making. |
Prototype is a single player, open-world action strategy where players get control of form-shifter Alex Mercer. In this gameworld you literally are a genetic prototype hiding in human shape. You step out onto the streets of New York together with no memory, but limitless potential power. As a terrifying viral epidemic sweeps across Manhattan, top-secret Blackwatch Exclusive Forces move in, transforming it into a war zone. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.  Battle throughout an infected NYC. View big. |  Turn your body into a weapon. View big. |  Consume capabilities, memories and physical shape of others. View big. |  Combat or join exclusive forces units. View big. | Story Alex Mercer was one time a scientist for the prominent medical research corporation, Gentek, but one day he wakes up to locate himself a form-shifter together with absolute mastery over his genetic structure, but no memory of how this came to be. Taking to the streets of New York City in search of answers, he shortly encounters a web of lies and vows to rip the truth from those who have concealed it from him and the world. A few other things this Alex in addition learns shortly is this he is not alone in possessing amazing capabilities, this there is a secret war brewing in New York City and he is on its front lines. A deadly infection has spilled out of control and the government has seized the media to stop the spread of information and has located New York under quarantine as martial law is instated; igniting a firestorm of combat, carnage and death. As he roams the city, he faces an ever growing army of infected creatures warped and changed by the virus. As it spreads, the virus overwrites the genetics of those it infects, warping and varying their shape into something else, something this seems to have been planned. The answers he seeks be visible to be tied to the virus, so he rushes to discover the truth behind it, but standing against him and his goal is Project Blackwatch. An elite army specialist force, they are tasked together with halting the spread of the virus at any cost and are eager to get Alex in dead or alive to determine his connection to it. It would seem this they are potentially together enemy and ally to Alex's cause. Will Alex assist Blackwatch in its hunt, or join forces together with the virus and subjugate humanity, pushing his powers to the limit as the genetic shackles of humanity fall by the wayside? This choice is up to the player in Prototype. Gameplay In Prototype players engage in 'Deceive or Destroy' gameplay. This lets gamers the choice to either blend in together with the population and covertly progress throughout the story, or fully unleash Alex’s powers, and move throughout New York City like a walking slaughterhouse, taking control of military vehicles, and causing destruction at each turn. Although Alex is literally strong enough to fling people and large objects all-around effortlessly, his much intriguing power is his capability to 'consume' people. In doing this he acquires their memories, capabilities, and their look. New memories help him to solve the mystery of how he got the way he is, while new looks agree to him to form-shift into new useful shapes at will and capabilities agree to him to maneuver in parts of the strategy needing specific skills in specific situations. In addition, Alex's consumption of people in addition facilitates his capability to convert his physical body and manipulate his senses. Much weapons acquired in this way are outgrowths from his appendages like exaggerated blades, shields, whips and claws used for brutal shut combat, but consumption in addition lets for great capabilities like thermal vision, which offers for vision throughout smoke and obstacles, as well as 'infected vision' together with which Alex can detect hotspots of viral infection throughout the city. Key Features: - Quick and Deadly Combat - Form-shift your body to the situation at hand ... from claws to blades to hammers to whips, as you select the right weapon for the situation. Modify to shield or armor for defense or use complex sensory powers (thermal vision, infected vision) to track your enemies.
- Over-the-top Locomotion - Flawlessly and fluidly bound from building to building, run up walls, bounce off cars and everything in your path. Adaptive parkour lets you move freely throughout the open-world settings of New York City.
- Distinctive Disguising Capabilities - Consume anyone at anytime, get on their look and assume their memories and exclusive capabilities.
- Deep Conspiracy Driven Storyline - Wake up together with no memory of the past ... just mysterious powers and a link to a town in Idaho. Delve into the mysteries of your origin, the true nature of your power and your part in a conspiracy 40 years in the making.
- Parkour Inspired In-strategy Movement - Alex Mercer's movements are inpired by Parkour, a mostly urban activity bordering on together art and martial arts this aims at moving the human body from one point to another as smoothly, efficiently and shortly as possible. Recent examples of it gained worldwide attention in chase scenes in the 2007 film "Casino Royale."
- Xbox Exist Achievements - Collect a wealth of Xbox Exist achievements and build your gamer score as you have fun.
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Customer Reviews |
The Prototype for mediocrity 2010-02-13 |
| By Justin "Violent" Lee (Los Angeles) |
As a lover of both Crackdown and Incredible Hulk: Ultimate Destruction (same dev as this game), I had high hopes for Prototype. Unfortunately, and beyond all expectation, it turned out to be a mediocre bore of a game.
The graphics are pretty poor, but I try not to let that bother me. While the gameplay works on a design level -- controls do what they're supposed to -- Prototype just isn't very fun. You may look at videos and screenshots and ask, "How can a game where you're a nasty superhero in an open city be less than awesome?" I couldn't answer that for you, but it's true. The boss battles, combat, and story progression are all sub-standard. Even with the ability to purchase upgrades, nothing really drives you to keep playing. The story is quite weak, in the brooding tough-guy vein.
Maybe this open-world genre is just getting long in the tooth. Maybe Radical just dropped the ball. Whatever the reason, I really didn't enjoy Prototype, and I wouldn't recommend it over similar games. Wait for Crackdown 2, or pick up the super-cheap and underrated Crackdown 1. |
GTA without the cars. 2010-01-31 |
| By Stuart W. Liming (St. Louis, MO) |
Listen, I love that I can JUMP KICK A HELICOPTER as much as anyone, but frankly, this game is GTA without the emphasis on cars. Sandbox games and everything are neat, but I never care for all the side challenge missions they have.
Tons of fun and VERY violent, but at the end of the day, just ask if you really like the GTA series, and if you did, pick this up. You won't be dissapointed. |
Super Car throwing 5000 2010-01-26 |
| By Marella |
Hmmm, yeah.. The plot in this game is really boring. Marella doesn't even consider this a full-game, it's more like a mini-game based on throwing auto-mobiles with a lame plot thrown in to blind players from what is truly is.
Marella believes the "idea meeting" for this game went something like this -
Guy 1 : Wouldn't it be awesome to make a game based on throwing cars?
Guy 2 : OF COURSE!
Marella is not to fond of throwing people's cars.. I'm sure their insurance can take care of it, but still.
Marella gives this game a solid 1/5. |
It's Reach Seems to Have Extended its Grasp 2010-01-05 |
| By Ron Sullivan (Philadelphia, PA United States) |
I truly believe that if the developers took a few more months to polish it up, [PROTOTYPE] would have been a real jaw-dropper. There are so many moments that the game almost becomes immensely fun to play, but for me, there always seems to be some irritation the prevents the game from really dropping into "5th gear" so to speak.
I won't rehash the plot. It's a little different and modestly interesting, but the way that it's told, in my opinion, makes it extremely difficult to really immerse yourself in it. The basic idea is that you wake up with amnesia and need to "consume" certain people who are flagged in the city as having a small piece of your memory. Doing this triggers a flash-back and from there, you put together what happened to you. In a nut-shell, it plays like a big jigsaw puzzle. The issue is that you start off knowing so little, that for me, it was difficult to feel like you're understanding what's going on. This lends the game to degenerating into a "run here" "Hit this check-point" "Take out the target" without really understanding why you're doing it. This might be something that certain gamers don't mind, but for me, the style of story-telling was a bit of a turn-off.
The city itself is a replica of New York City. Unfortunately though, it's really pretty ugly. There not a lot of color or variety and it can make it difficult to just "know" what part of the city you're in just by looking at your surroundings and not checking the map. Think for a second, for comparison's sake, at GTA 4. That game was stone-brilliant at the way it crafted its environment! This definitely is a missed opportunity here. Even the citizens don't have a whole lot of variety to them. You can probably count the number of character models on one hand.
The graphics are a pretty interesting mish-mosh of above and below average points. On one hand, the frame-rate is absolutely absurd. There are points where there is so much going on that the feeling of complete chaos will be totally and convincingly conveyed. This is one of the things that [PROTOTYPE] is doing really well and it's impressive! On the other hand, on top of a fairly ugly city, the amount of "pop-in" graphics, I thought, was unacceptable. For example, there's a mini-game throughout [PROTOTYPE] that has you collecting these "landmark" and "hint" orbs of light. One of the best ways to accomplish this is to hijack a helicopter and do a fly-over of the city in order to look for them in open-areas or building-tops. The orbs won't show though, unless you're virtually right on top of them. The ability to see objects at a distance is really poor.
The controls definitely needed work. I had the same complaint about 'Star Wars: The Force Unleashed', but the environment being as destructive as it is, is both a blessing and a curse. There's so much debris to pick up and potentially so many enemies on screen, that in highly-chaotic situations (which is often) it becomes frustrating to try and target the object that you want. I could be mistaken, but the AI seems to default to selecting artificial targets for me to attack, regardless of distance. So lets say I'm in the middle of a war-zone and I'm being besieged by both tanks and a bunch of these mutant hunter-things. If I just hit the "target-lock" button, it'll default to selecting the tank, NOT the monsters that are directly in front of me and beating me senseless. That extra second or two it takes to get the targeting correct makes a huge difference in maintaining your character's health on the higher difficulty levels. The other thing about the targeting is that it's being controlled on the same joy-stick that controls your camera. This isn't doing you any favors when you feel you have a good angle on the action ...
Where [PROTOTYPE] really becomes a game worth checking out though, is your super-powers and your ability to upgrade them! There's a ton of really cool stuff that'll keep you playing just for the chance to unleash some of these beauties! Organic blades, whips, Hulk-like biceps and fists, full body armor, a shield, the ability to glide ... [PROTOTYPE] has got it all! It's wildly fun to drop yourself in a military base (for example) and just go bananas, you really start to feel invincible! Conceal your identity by absorbing a military officer and sneak into a military base. You can then turn around and take an APC, tank, or helicopter for whatever use you please. Wreaking havoc is what you gain experience from, and that's how you earn the ability to upgrade your powers. It's all very cool and a lot of fun!
It's just frustrating that a lot of, what I felt were, missed opportunities here were totally fixable, if the proper time was just taken to do it. Whether it was because of time or money, I was left with the impression that [PROTOTYPE]'s designers really wanted to do more then they were ultimately able to. I'd still have no reservation about giving it a thumbs up though, especially now that it's been released for a while. I'm not sure it was worth fifty or sixty dollars, but at this point you should be able to grab a copy at a price that's more then fair. |
Underrated Game. I think everyone should give this a try. 2010-01-02 |
| By Sergio Lamadrid (Brooklyn, NY) |
I have no idea why people are complaining about the look of this game. The cutscenes in this game are some of the best I've ever seen in terms of visual. Actually, I can not name a single other game that had a single cutscene more visually impressive that [Prototype]'s opening. I remember as a kid, I used to have Ninja Gaiden for the NES and used to watch that opening cutscene hudred's of times (And speaking with several other gamers I'm not the only one). This game has an opening scene just as "epic" for it's time.
Now the graphics in game are not shoddy by any means. Watching New York City from a skyscraper is amazing. So detailed...this game is just gorgeous. I've played almost every "Big" Game for the xbox360, and this game is just so visually impressive.
PROS
+ The game is gorgeous. Visuals are just amazing.
+ Controls are pretty easy to pick up, and there are a TON of moves to do, however it's not too much to confuse you.
+ Difficulty: Now, this might be a con to some of us... I've gotta mention that this is one of the hardest games I've ever had to play. There are 3 modes (Easy, Normal and Hard. You unlock Hard mode after beating Normal difficulty), and doing it on Normal was very hard. This game is so fast paced, you need to think on the fly, and one tiny mistake can and probably will lead you into death.
Cons
- Campaign: The story is a bit confusing, and it doesn't really all make too much sense until you capture all the memories. The Protagonist; Alex Mercer, has some sort of Amnesia, and to recover from it, he kills certain people and "consumes" them, to unlock a memory.
- No Multiplayer: There is absolutly no multiplayer on this game. No co-op, no matchmaking, nada, zip, zilch, nada. Just like Batman:Arkham Asylum, if you play this game you will understand why there is no multiplayer...I can't imagine what type of multiplayer could be done for this. However it is 2010 now, it's something the general public "expects" nowadays.
The achievements aren't that difficult with prior planning. It's not too easy, and it's definitly not impossible. This is a game where if you max it out, kudos shall be given. Some of the harder achievements require you to beat the game without dying, beating the game on hard, getting a platinum on all events (These are like...mini-games, where how well you do gets you a medal; platinum being the highest). Definitly an obtainable 1000, but you might break a controller or two.
This game has almost no flaws. Had the story been better, this game would be considered one of the best games of the year. This game also has no multiplayer as mentioned above. So, due to the fact that there is no MP, is there any replay value? This game is a lot of fun, I personally love moving around the city, running around, jumping, gliding, etc...After you beat the story, and get the achievements you want, there is little replay value to this. It's a fun title that I feel everyone should play at least once, but with all the games out there with addictive MP, this won't stay in your Xbox/PS3 for too long. |
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