Blizzard Entertainment took online role playing by storm together with their hit title, World of Warcraft. Together with intellect-boggling innovations in graphics, gameplay networking, and interface -- really each category -- this strategy became the crown prince of the genre. World of Warcraft players will be excited by the approaching open of the new extension pack: World of Warcraft: The Burning Crusade. This pack extends the already massive, prize-winning multiplayer online role-playing strategy by tremendous bounds, adding new races, lands, battlegrounds, professions and products, and much, much extra. Although no open date has been set, here is sample of what you can expect from The Burning Crusade. 
The Burning Crusade is the highly anticipated, unreleased extension pack for Blizzard's "World of Warcraft." | 
What lies in Medivh's tower? View big. | 
Blood Elves emerge as a new race in The Burning Crusade. View big. | 
The Blood Elves seek the golden destiny this has been promised to them. View big. | 
Warcraft's newest continent: Outland. View big. | 
One time a stunning land, Outland has been ravaged by war. View big. | 
Outland is a vital strategic setting. View big. | The extension pack features an enhance in the altitude cap to 70. There are two new playable races, counting the magical Blood Elves this you can read extra concerning below. The other race has not yet been released by Blizzard. There will be new starting zones in Quel'Thalas and beyond. Another eye-opening addition is the entirely new, unexplored continent of Outland this is reachable throughout the Dark Portal. In addition, you'll locate many new high-altitude dungeons to explore in Azeroth, Outland, and elsewhere this will substantially boost gameplay. There are new flying mounts in Outland; tons of new and dangerous monsters (counting epic world bosses); hundreds of new quests and products; and even a new profession: Jewelcrafting. Of course this isn't the end of the list -- this is just a glance of what Blizzard has planned for their unreleased extension pack. The New Story, the Rumors, and Extra Several years have passed since the Burning Legion's defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their one time shattered lives. Together with renewed strength, the heroes of the Horde and Alliance have begun to explore new lands, and have broken throughout the Dark Portal to investigate the realms beyond the known world. In this extension pack, The Burning Crusade refers to the Burning Legion's ongoing efforts to destroy life on Azeroth. To date, the Burning Legion's exploits have been documented in Warcraft III and in the War of the Ancients novel trilogy. As part of the extension pack, players will now be effective to journey throughout the Dark Portal to confront the Legion on otherworldly battlefields. Although only one race has been revealed, Blizzard has announced plans to unveil details concerning possible additional races at a later date. On the other hand, many details have been released concerning the new continent, Outland. Players last visited Outland in Warcraft III: The Frozen Throne, alongside Illidan as he conquered the Pit Lord Magtheridon's domain. Players will in addition gain access to Quel'Thalas, the region to the northeast of the Forsaken lands, where the Blood Elves reside. Blizzard says this this extension pack holds even extra new areas this are ripe for player exploration -- additional details will be revealed in the months ahead. Blizzard in addition has plans to add new dungeons and battlegrounds together with the extension, though the exact number has not yet been determined. One upcoming dungeon this has players excited is Karazhan, which is placed inside Medivh's tower. For the reason that Medivh has played such a central role in Warcraft lore, Blizzard is convinced this longtime players will be particularly interested in seeing what Karazhan contains. As for battlegrounds, Blizzard has released very little information. However, they have announced plans to do some of the battles from the past accessible throughout the Caverns of Time. Blood Elves: The New Race Thousands of years ago, the exiled Highborne landed on the shores of Lordaeron and founded the enchanted kingdom of Quel'Thas. These high elves, as they called themselves, created a fountain of vast, magical energies inside the heart of their land -- the Sunwell. Over time, they grew dependant on the Sunwell's unstable energies, regardless of the bitter lessons they'd learned in ages past. During the Third War, the villainous Prince Arthas invaded Quel'Thalas and reduced the one time-mighty realm to rubble and ashes. His undead army decimated nearly all of the high elven population. In addition, he used the Sunwell's energies to resurrect a great undead Lich, Kel'thuzad, thereby fouling the Sunwell's mystical waters. The few elven survivors, realizing this they had been cut off from the source of their arcane power, grew increasingly volatile and desperate. In the midst of the elves' darkest hour came Kael'thas Sunstrider, the last of Quel'Thalas' royal bloodline. Kael, as he was commonly known, knew this the remnant of his people would not long survive not including the nourishing magic this one time empowered them. Renaming his people "blood elves" in honor of their fallen countrymen, Kael taught the survivors how to tap into ambient mystical energies -- even demonic energies -- in order to sate their terrible thirst for magic. In search of a new destiny for his people, Kael'thas ventured to the remote world of Outland where he encountered the fallen night elf, Illidan. Under Illidan's watchful eye, Kael and his blood elves regained much of their former power. Unfortunately, the blood elves practice of embracing demonic energies caused their former comrades in the Alliance to shun them. Like so, the remaining blood elves on Azeroth look desperately to the Horde to help them reach Outland where they can reunite together with Kael'thas and achieve the golden destiny he has promised them. Outland: The New Continent One time the stunning homeworld of the orcs, all this remains of Draenor is the scattered wastes of Outland. Following the Second War, the Alliance invaded Draenor by crossing throughout the Dark Portal. To their horror, they discovered this Ner'zhul -- the dark warlord of Horde -- had constructed a series of new gateways this could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in all-around him, Ner'zhul opened his gateways as a means of escape. However, his plan backfired and the gateway's clashing energies resulted in a massive catastrophic explosion this ultimately ripped the world of Draenor to pieces. Nearly thirteen years later -- towards the end of the Third War -- the fallen night elf, Illidan, discovered this huge chunks of Draenor still existed, floating upon the astral winds of the Twisting Nether. Afterwards his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them "Outland." He shortly seized control of the chaotic region and sealed the last of Ner'zhul's gateways. Though he is the undisputed ruler of the ravaged land, Illidan lives in fear this he will be discovered by his great enemies -- much notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. For now, Outland is home to a number of scattered draenei tribes, primitive orcs, and great, arcane creatures of the Nether itself. Agents of the Burning Legion have in addition targeted the region as a vital strategic setting in their unending Burning Crusade to scour all life from the universe. What else can expected? Blizzard has tantalized Warcraft players together with the brief glance into The Burning Crusade's storyline. Will these heroes locate friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover this the demons they thought were vanquished have returned to renew their terrible Burning Crusade? These and other questions will remain unanswered until the gameplay can be explored by role-playing Warcrafters.
| System Requirements | | Minimum | Recommended | | Operating System | PC: Microsoft Windows XP or Windows Vista (together with latest Service Packs) Mac: Mac OS X 10.4.11 or newer | | CPU | PC: Intel Pentium 4 1.3 GHz or AMD Athlong XP 1500+ Mac: PowerPC G5 1.6 GHz or Intel Core Duo processor | PC: Dual-core processor, such as Intel Pentium D or AmD Athlong 64 X2 Mac: Intel 1.8 GHz processor or better | | Graphics Hardware | PC: 3D graphics processor together with Hardware Transfor and Lighting together with 32 MB VRAM, such as an ATI Radeon 7200 or NVIDIA GeForce2 class card or better Mac: 3D graphics processor together with Hardware Convert and Lighting together with 64 MB VRAM, such as ATI Radeon 9600 or NVIDIA GeForce Ti 4600 class card or better | PC: 3D Graphics processor together with Vertex and Pixel Shader abilities together with 128 MB VRAM, such as an ATI Radeon X1600 or NVIDIA GeForce 7600 GT class card or better Mac: 3D graphics processor together with Vertex and Pixel Shader ability together with 128 MB VRAM, such as ATI Radeon X1600 or NVIDIA 7600 class card or better. | | Memory | PC: 512 MB (1 GB for Vista) Mac: 1 GB | PC: 1 GB (2 GB for Vista) Mac: 2 GB | | Hard Drive Space | 15 GB of free space | | All Platform Requirements | Keyboard and mouse, necessary for controls. Other input devices not supported. Active broadband Internet connection necessary to have fun. |
|